Chapter Nine: Careers and Skills

Note: The contents of this chapter may, at some point in the future, have to be reduced from that which you see present. If that becomes the case, it will still contain basic information that could be ferreted out from the same sources I used to compile the Project, but not as much gap-filler, unofficial material as is here at present. The reason for the potentiality of removing this information is that a sourcebook that might, just possibly, get published sometime is in development at this time, that may yet (we still don't know quite yet) contain some as yet unofficial information broadly similar to some of that that presented here. Due to publishing constraints, and to keep open the possibility of publishing that information, I reserve the right to remove it from view here in due course.

This chapter presents the myriad careers Goblinoids may have. All those included are, of course, only suggestions and feel free to disallow/change/add careers as you see fit. Names are, where possible, in the Goblinoid 'style', utilising deliberate (yes, deliberate, honest!) misspelling where appropriate, but some have been kept in 'normal' English for clarity. All the careers are presented in a standard format:

 Career Name (Basic/Advanced Academic/Rogue/...)
 Desc: A brief description of the career.
 Adv scheme: The careers' advance scheme.
 Skills: Skills that may be bought in the career.
 Trappings: Standard equipment typical to a member of the career.
 Entries: }
 Exits:   } These two headings give the career entries and exits respectively.

Note that the abbreviations (A) and (B), used mainly in the career entries and exits listings, denote an advanced and basic career respectively.

Special Thanks to N. Arne Dam, who wrote a fair number of the careers in this chapter. These and those by other authors are appropriately credited.

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